![]() ![]() ![]() Powerbomb attacks are also now easy to control, just tap Brandish when you want to trigger them while in Morph Ball.Aim Down has become Brandish, which, when held, will toggle between Beams and the item currently selected.Item cancel has also been removed, as it now activates the x-ray scope.Beams can still be used at any time, even when missiles and super missiles are selected. It no longer selects X-ray nor Power Bombs X-Ray now has its own button and Power Bomb is highlighted automatically when in Morph Ball and pressing Brandish. Select Item is still used to select missiles, super missiles or the grapple beam.Samus also has the ability to run and aim straight up at the same time now by using Aim-Lock + Up, you can go back to diagonal aiming by pressing Down while still holding Aim-Lock.Holding it will make Samus aim at a certain angle, and aim higher or lower if you tap up or down. Aim Up is now the only aim button, ‘Aimlock’.Moonwalk has been deleted, and the setting is now used to toggle Auto Run.Run is now toggleable between Run and Walk.Missile doors now require only 1 missile shot to be opened like in Zero Mission / Fusion, instead of the original 5 from Super Metroid.ips patch for making the patch changes Gameplay-only related:įrom those two, almost all of the changes have been carried over from their respective base projects: Project Base - 7.2 (Nintendit 1.57), using the Super Metroid (JU).The original base hacks for this project were: To perform the special Charge+Beam combos, tap the button assigned to Run when the charge is full and you have the appropriate Beam selected! ![]() Additionally, this hack aims to make the gameplay experience of Super Metroid as closely as possible to that to Metroid Zero Mission and Metroid Fusion in both controls and physics. A hack of Super Metroid which main goal was to be able to combine the Project Base and Control Freak hacks into a single, fully functional hack. ![]()
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